Free SKILL.md scraped from GitHub. Clone the repo or copy the file directly into your Claude Code skills directory.
npx versuz@latest install event4u-app-agent-config-agent-src-skills-override-managementgit clone https://github.com/event4u-app/agent-config.gitcp agent-config/SKILL.MD ~/.claude/skills/event4u-app-agent-config-agent-src-skills-override-management/SKILL.md---
name: override-management
description: "Creates and manages project-level overrides for shared skills, rules, and commands — extending or replacing originals from .augment/ with project-specific behavior in agents/overrides/."
source: package
domain: process
execution:
type: assisted
handler: internal
allowed_tools: []
---
# Override Skill
## When to use
Use when creating or managing project-level overrides for shared skills, rules, commands, or guidelines — customizing `.augment/` content without modifying originals.
Do NOT use when:
- Changing shared content that should affect all projects (edit `.agent-src.uncompressed/` directly)
- Creating new skills from scratch (use `skill-writing` skill)
## Purpose
The `.augment/` directory is delivered as a **Composer package** and is **read-only** at project level.
It contains shared skills, rules, commands, guidelines, and templates that work across all projects.
The `agents/overrides/` directory is **project-specific** and lives in the project's own repository.
It customizes shared behavior for a particular codebase **without modifying the originals**.
**Critical rule:** Never edit files in `.augment/` to fix a project-specific need.
Changes to `.augment/` affect ALL projects. Use overrides instead.
## Procedure: Create an override
Before creating an override, understand the original:
1. **Read the original** from `.augment/{type}/{name}` — understand its purpose, structure, and behavior.
2. **Check for existing overrides** in `agents/overrides/{type}/` — avoid duplicates.
3. **Identify what needs changing** — only override the specific behavior that differs for this project.
When loading any skill, rule, or command:
1. **Load the original** from `.augment/{type}/{name}`
2. **Check for override** in `agents/overrides/{type}/{name}`
3. **If override exists**, read its `Mode` header:
- **`extend`** — Apply the original first, then layer the override on top (additive)
- **`replace`** — Ignore the original entirely, use only the override
## Directory Structure
```
agents/overrides/
├── rules/ ← Override .augment/rules/*.md
│ └── .gitkeep
├── skills/ ← Override .augment/skills/*/SKILL.md
│ └── .gitkeep
├── commands/ ← Override .augment/commands/*.md
│ └── .gitkeep
├── guidelines/ ← Override .augment/guidelines/**/*.md
│ └── .gitkeep
└── templates/ ← Override .augment/templates/*.md
└── .gitkeep
```
## File Naming Convention
Override files **must match the original filename** exactly:
| Original | Override |
|---|---|
| `.augment/rules/php-coding.md` | `agents/overrides/rules/php-coding.md` |
| `.augment/skills/eloquent/SKILL.md` | `agents/overrides/skills/eloquent.md` |
| `.augment/commands/feature/plan.md` | `agents/overrides/commands/feature/plan.md` |
| `../../../docs/guidelines/php/controllers.md` | `agents/overrides/guidelines/php-controllers.md` |
| `.augment/templates/roadmaps.md` | `agents/overrides/templates/roadmaps.md` |
**Skills** are flattened: the original lives in a directory (`skills/{name}/SKILL.md`),
but the override is a single file (`skills/{name}.md`).
**Guidelines** are flattened with a prefix: `docs/guidelines/php/controllers.md` → `guidelines/php-controllers.md`.
**Templates** keep their original filename: `templates/roadmaps.md` → `templates/roadmaps.md`.
## Override File Format
Every override file **must** have this header:
```markdown
# Override: {Type} — {name}
> Override for `.augment/{path-to-original}`
---
**Mode:** `extend`
**Original:** `.augment/{path-to-original}`
---
```
### Mode: extend
- The original is loaded first
- The override adds, modifies, or removes specific parts
- Reference original sections by heading name
- Only write what changes — everything else stays as-is
### Mode: replace
- The original is completely ignored
- The override is the sole source of truth
- Must be self-contained and complete
## When to Create Overrides
| Situation | Action |
|---|---|
| Shared skill doesn't match project conventions | **extend** — add project-specific rules |
| Shared command needs extra steps for this project | **extend** — inject additional steps |
| Shared rule is too strict/lenient for this project | **extend** — adjust specific rules |
| Shared guideline misses project-specific patterns | **extend** — add examples or sections |
| Shared template needs extra fields for this project | **extend** — add project-specific fields |
| Shared skill is completely wrong for this project | **replace** — write from scratch |
| Project needs behavior not in any shared skill | Create a new skill in `.augment/skills/` instead |
## When NOT to Create Overrides
- **Don't override to fix bugs in the shared package** — fix the original in the `.augment/` package repo instead
- **Don't override for temporary changes** — use branch-specific notes instead
- **Don't create empty overrides** — only create when there's actual content
- **Don't duplicate the original** — `extend` mode should only contain the delta
## Checking for Overrides (Agent Behavior)
Before executing any skill, rule, or command, agents **must**:
1. Note the original path (e.g., `.augment/skills/eloquent/SKILL.md`)
2. Check if `agents/overrides/skills/eloquent.md` exists
3. If it exists, read the `Mode` header
4. Apply accordingly:
- `extend` → Load original, then apply override additions/changes
- `replace` → Skip original, use override only
## Templates
Override templates are in `.augment/templates/overrides/`:
| Template | For |
|---|---|
| `rule.md` | Overriding a rule |
| `skill.md` | Overriding a skill |
| `command.md` | Overriding a command |
| `guideline.md` | Overriding a guideline |
| `template.md` | Overriding a template |
## Related
- **Commands:** `/override-create`, `/override-manage`
- **Skill:** `agent-docs-writing` (documentation hierarchy)
- **Templates:** `.augment/templates/overrides/`
### Validate
- Verify the override file exists at the correct path in `agents/overrides/`.
- Confirm the override actually takes effect (test the behavior it modifies).
- Check that the original in `.augment/` is not modified.
## Output format
1. Override file in agents/overrides/ matching the original's structure
2. Summary of what was overridden and why
## Gotcha
- Overrides are invisible to other projects — only the current project sees them.
- Replace mode discards the original entirely — use extend mode unless you need a full rewrite.
- If the override stops working after a package update, the original's structure likely changed.
## Do NOT
- Do NOT create overrides for things that should be changed in the original.
- Do NOT use replace mode when extend mode is sufficient.
## Auto-trigger keywords
- override
- project override
- extend skill
- replace skill