Free SKILL.md scraped from GitHub. Clone the repo or copy the file directly into your Claude Code skills directory.
npx versuz@latest install flutter-skills-skills-flutter-add-widget-testgit clone https://github.com/flutter/skills.gitcp skills/SKILL.MD ~/.claude/skills/flutter-skills-skills-flutter-add-widget-test/SKILL.md---
name: flutter-add-widget-test
description: Implement a component-level test using `WidgetTester` to verify UI rendering and user interactions (tapping, scrolling, entering text). Use when validating that a specific widget displays correct data and responds to events as expected.
metadata:
model: models/gemini-3.1-pro-preview
last_modified: Tue, 21 Apr 2026 21:15:41 GMT
---
# Writing Flutter Widget Tests
## Contents
- [Setup & Configuration](#setup--configuration)
- [Core Components](#core-components)
- [Workflow: Implementing a Widget Test](#workflow-implementing-a-widget-test)
- [Interaction & State Management](#interaction--state-management)
- [Examples](#examples)
## Setup & Configuration
Ensure the testing environment is properly configured before authoring widget tests.
1. Add the `flutter_test` dependency to the `dev_dependencies` section of `pubspec.yaml`.
2. Place all test files in the `test/` directory at the root of the project.
3. Suffix all test file names with `_test.dart` (e.g., `widget_test.dart`).
## Core Components
Utilize the following `flutter_test` components to interact with and validate the widget tree:
* **`WidgetTester`**: The primary interface for building and interacting with widgets in the test environment. Provided automatically by the `testWidgets()` function.
* **`Finder`**: Locates widgets in the test environment (e.g., `find.text('Submit')`, `find.byType(TextField)`, `find.byKey(Key('submit_btn'))`).
* **`Matcher`**: Verifies the presence or state of widgets located by a `Finder` (e.g., `findsOneWidget`, `findsNothing`, `findsNWidgets(2)`, `matchesGoldenFile`).
## Workflow: Implementing a Widget Test
Copy the following checklist to track progress when implementing a new widget test.
### Task Progress
- [ ] **Step 1: Define the test.** Use `testWidgets('description', (WidgetTester tester) async { ... })`.
- [ ] **Step 2: Build the widget.** Call `await tester.pumpWidget(MyWidget())` to render the UI. Wrap the widget in a `MaterialApp` or `Directionality` widget if it requires inherited directional or theme data.
- [ ] **Step 3: Locate elements.** Instantiate `Finder` objects for the target widgets.
- [ ] **Step 4: Verify initial state.** Use `expect(finder, matcher)` to validate the initial render.
- [ ] **Step 5: Simulate interactions.** Execute gestures or inputs (e.g., `await tester.tap(buttonFinder)`).
- [ ] **Step 6: Rebuild the tree.** Call `await tester.pump()` or `await tester.pumpAndSettle()` to process state changes.
- [ ] **Step 7: Verify updated state.** Use `expect()` to validate the UI after the interaction.
- [ ] **Step 8: Run and validate.** Execute `flutter test test/your_test_file_test.dart`.
- [ ] **Step 9: Feedback Loop.** Review test output -> identify failing matchers -> adjust widget logic or test assertions -> re-run until passing.
## Interaction & State Management
Apply the following conditional logic based on the type of interaction or state change being tested:
* **If testing static rendering:** Call `await tester.pumpWidget()` once, then immediately run `expect()` assertions.
* **If testing standard state changes (e.g., button taps):**
1. Call `await tester.tap(finder)`.
2. Call `await tester.pump()` to trigger a single frame rebuild.
* **If testing animations, transitions, or asynchronous UI updates:**
1. Trigger the action (e.g., `await tester.drag(finder, Offset(500, 0))`).
2. Call `await tester.pumpAndSettle()` to repeatedly pump frames until no more frames are scheduled (animation completes).
* **If testing text input:** Call `await tester.enterText(textFieldFinder, 'Input string')`.
* **If testing items in a dynamic or long list:** Call `await tester.scrollUntilVisible(itemFinder, 500.0, scrollable: listFinder)` to ensure the target widget is rendered before interacting with it.
## Examples
### High-Fidelity Widget Test Implementation
**Target Widget (`lib/todo_list.dart`):**
```dart
import 'package:flutter/material.dart';
class TodoList extends StatefulWidget {
const TodoList({super.key});
@override
State<TodoList> createState() => _TodoListState();
}
class _TodoListState extends State<TodoList> {
final todos = <String>[];
final controller = TextEditingController();
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Column(
children: [
TextField(controller: controller),
Expanded(
child: ListView.builder(
itemCount: todos.length,
itemBuilder: (context, index) {
final todo = todos[index];
return Dismissible(
key: Key('$todo$index'),
onDismissed: (_) => setState(() => todos.removeAt(index)),
child: ListTile(title: Text(todo)),
);
},
),
),
],
),
floatingActionButton: FloatingActionButton(
onPressed: () {
setState(() {
todos.add(controller.text);
controller.clear();
});
},
child: const Icon(Icons.add),
),
),
);
}
}
```
**Test Implementation (`test/todo_list_test.dart`):**
```dart
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:my_app/todo_list.dart';
void main() {
testWidgets('Add and remove a todo item', (WidgetTester tester) async {
// 1. Build the widget
await tester.pumpWidget(const TodoList());
// 2. Verify initial state
expect(find.byType(ListTile), findsNothing);
// 3. Enter text into the TextField
await tester.enterText(find.byType(TextField), 'Buy groceries');
// 4. Tap the add button
await tester.tap(find.byType(FloatingActionButton));
// 5. Rebuild the widget to reflect the new state
await tester.pump();
// 6. Verify the item was added
expect(find.text('Buy groceries'), findsOneWidget);
// 7. Swipe the item to dismiss it
await tester.drag(find.byType(Dismissible), const Offset(500, 0));
// 8. Build the widget until the dismiss animation ends
await tester.pumpAndSettle();
// 9. Verify the item was removed
expect(find.text('Buy groceries'), findsNothing);
});
}
```