Free SKILL.md scraped from GitHub. Clone the repo or copy the file directly into your Claude Code skills directory.
npx versuz@latest install ivanmurzak-unity-mcp-unity-mcp-plugin-claude-skills-assets-refreshgit clone https://github.com/IvanMurzak/Unity-MCP.gitcp Unity-MCP/SKILL.MD ~/.claude/skills/ivanmurzak-unity-mcp-unity-mcp-plugin-claude-skills-assets-refresh/SKILL.md---
name: assets-refresh
description: Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.
---
# Assets / Refresh
## How to Call
```bash
unity-mcp-cli run-tool assets-refresh --input '{
"options": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool assets-refresh --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool assets-refresh --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `options` | `any` | No | Asset import options. |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"options": {
"$ref": "#/$defs/UnityEditor.ImportAssetOptions"
}
},
"$defs": {
"UnityEditor.ImportAssetOptions": {
"type": "string",
"enum": [
"Default",
"ForceUpdate",
"ForceSynchronousImport",
"ImportRecursive",
"DontDownloadFromCacheServer",
"ForceUncompressedImport"
]
}
}
}
```
## Output
This tool does not return structured output.