Free SKILL.md scraped from GitHub. Clone the repo or copy the file directly into your Claude Code skills directory.
npx versuz@latest install ivanmurzak-unity-mcp-unity-mcp-plugin-claude-skills-editor-application-get-stategit clone https://github.com/IvanMurzak/Unity-MCP.gitcp Unity-MCP/SKILL.MD ~/.claude/skills/ivanmurzak-unity-mcp-unity-mcp-plugin-claude-skills-editor-application-get-state/SKILL.md---
name: editor-application-get-state
description: "Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc."
---
# Editor / Application / Get State
## How to Call
```bash
unity-mcp-cli run-tool editor-application-get-state --input '{
"nothing": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool editor-application-get-state --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool editor-application-get-state --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `nothing` | `string` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"nothing": {
"type": "string"
}
}
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.EditorStatsData",
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"$defs": {
"AIGD.EditorStatsData": {
"type": "object",
"properties": {
"IsPlaying": {
"type": "boolean",
"description": "Whether the Editor is in Play mode."
},
"IsPaused": {
"type": "boolean",
"description": "Whether the Editor is paused."
},
"IsCompiling": {
"type": "boolean",
"description": "Is editor currently compiling scripts? (Read Only)"
},
"IsPlayingOrWillChangePlaymode": {
"type": "boolean",
"description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
},
"IsUpdating": {
"type": "boolean",
"description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
},
"ApplicationContentsPath": {
"type": "string",
"description": "Path to the Unity editor contents folder. (Read Only)"
},
"ApplicationPath": {
"type": "string",
"description": "Gets the path to the Unity Editor application. (Read Only)"
},
"TimeSinceStartup": {
"type": "number",
"description": "The time since the editor was started. (Read Only)"
}
},
"required": [
"IsPlaying",
"IsPaused",
"IsCompiling",
"IsPlayingOrWillChangePlaymode",
"IsUpdating",
"TimeSinceStartup"
],
"description": "Available information about 'UnityEditor.EditorApplication'."
}
},
"required": [
"result"
]
}
```