Free SKILL.md scraped from GitHub. Clone the repo or copy the file directly into your Claude Code skills directory.
npx versuz@latest install ivanmurzak-unity-mcp-unity-mcp-plugin-claude-skills-scene-creategit clone https://github.com/IvanMurzak/Unity-MCP.gitcp Unity-MCP/SKILL.MD ~/.claude/skills/ivanmurzak-unity-mcp-unity-mcp-plugin-claude-skills-scene-create/SKILL.md---
name: scene-create
description: Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.
---
# Scene / Create
## How to Call
```bash
unity-mcp-cli run-tool scene-create --input '{
"path": "string_value",
"newSceneSetup": "string_value",
"newSceneMode": "string_value"
}'
```
> For complex input (multi-line strings, code), save the JSON to a file and use:
> ```bash
> unity-mcp-cli run-tool scene-create --input-file args.json
> ```
>
> Or pipe via stdin (recommended):
> ```bash
> unity-mcp-cli run-tool scene-create --input-file - <<'EOF'
> {"param": "value"}
> EOF
> ```
### Troubleshooting
If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead.
Read the /unity-initial-setup skill for detailed installation instructions.
## Input
| Name | Type | Required | Description |
|------|------|----------|-------------|
| `path` | `string` | Yes | Path to the scene file. Should end with ".unity" extension. |
| `newSceneSetup` | `any` | No | |
| `newSceneMode` | `any` | No | |
### Input JSON Schema
```json
{
"type": "object",
"properties": {
"path": {
"type": "string"
},
"newSceneSetup": {
"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup"
},
"newSceneMode": {
"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode"
}
},
"$defs": {
"UnityEditor.SceneManagement.NewSceneSetup": {
"type": "string",
"enum": [
"EmptyScene",
"DefaultGameObjects"
]
},
"UnityEditor.SceneManagement.NewSceneMode": {
"type": "string",
"enum": [
"Single",
"Additive"
]
}
},
"required": [
"path"
]
}
```
## Output
### Output JSON Schema
```json
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/AIGD.SceneDataShallow",
"description": "Scene reference. Used to find a Scene."
}
},
"$defs": {
"AIGD.SceneDataShallow": {
"type": "object",
"properties": {
"Name": {
"type": "string"
},
"IsLoaded": {
"type": "boolean"
},
"IsDirty": {
"type": "boolean"
},
"IsSubScene": {
"type": "boolean"
},
"IsValidScene": {
"type": "boolean",
"description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
},
"RootCount": {
"type": "integer"
},
"path": {
"type": "string",
"description": "Path to the Scene within the project. Starts with 'Assets/'"
},
"buildIndex": {
"type": "integer",
"description": "Build index of the Scene in the Build Settings."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'."
}
},
"required": [
"IsLoaded",
"IsDirty",
"IsSubScene",
"IsValidScene",
"RootCount",
"buildIndex",
"instanceID"
],
"description": "Scene reference. Used to find a Scene."
}
},
"required": [
"result"
]
}
```