Free SKILL.md scraped from GitHub. Clone the repo or copy the file directly into your Claude Code skills directory.
npx versuz@latest install pakalneri-mis-skills-ia-pakal-skills-unity-ecs-patternsgit clone https://github.com/PakalNeri/mis-skills-IA-pakal.gitcp mis-skills-IA-pakal/SKILL.MD ~/.claude/skills/pakalneri-mis-skills-ia-pakal-skills-unity-ecs-patterns/SKILL.md--- name: unity-ecs-patterns description: Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts. --- # Unity ECS Patterns Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler. ## Use this skill when - Building high-performance Unity games - Managing thousands of entities efficiently - Implementing data-oriented game systems - Optimizing CPU-bound game logic - Converting OOP game code to ECS - Using Jobs and Burst for parallelization ## Do not use this skill when - The task is unrelated to unity ecs patterns - You need a different domain or tool outside this scope ## Instructions - Clarify goals, constraints, and required inputs. - Apply relevant best practices and validate outcomes. - Provide actionable steps and verification. - If detailed examples are required, open `resources/implementation-playbook.md`. ## Resources - `resources/implementation-playbook.md` for detailed patterns and examples.