Free SKILL.md scraped from GitHub. Clone the repo or copy the file directly into your Claude Code skills directory.
npx versuz@latest install repro-remixgit clone https://github.com/shader-slang/slang.gitcp slang/.claude/skills/repro-remix/SKILL.md ~/.claude/skills/repro-remix/SKILL.md--- name: repro-remix description: Reproduce RTX Remix shader compilation issues locally. Clones dxvk-remix, replaces Slang with your local build, and compiles all RTX Remix shaders with SPIRV validation. argument-hint: "[--clean]" allowed-tools: - Bash - Read - Grep - Glob --- # RTX Remix Shader Compatibility Testing The repository includes a script to reproduce RTX Remix shader compilation issues locally. ## Prerequisites Build Slang in Debug first: ```bash cmake.exe --preset default cmake.exe --build --preset debug ``` ## Usage ```bash # Run RTX Remix shader compilation test ./extras/repro-remix.sh # Clean existing dxvk-remix clone and start fresh ./extras/repro-remix.sh --clean ``` ## What it does - Clones NVIDIA RTX Remix repository to `external/dxvk-remix/` - Comments out Slang in packman config to prevent overwriting - Replaces with your Debug build - Compiles all RTX Remix shaders with SPIRV validation enabled - Verifies shader compilation output ## When to use - When RTX Remix nightly CI workflow fails - To test Slang changes against a large real-world shader codebase - To reproduce shader compilation issues before fixing them See `extras/repro-remix.md` for detailed documentation. ## Interactive Workflow 1. Check if Slang is already built in Debug (`build/Debug/bin/slangc` exists) 2. If not, build it first 3. If `$ARGUMENTS` contains `--clean`, pass `--clean` to the script 4. Run `./extras/repro-remix.sh` and monitor output for failures 5. If failures occur, help the user analyze and fix them