Free SKILL.md scraped from GitHub. Clone the repo or copy the file directly into your Claude Code skills directory.
npx versuz@latest install tippinggame-f8framework-tests-aiskills-f8framework-skills-editor-f8-editor-log-workflowgit clone https://github.com/TippingGame/F8Framework.gitcp F8Framework/SKILL.MD ~/.claude/skills/tippinggame-f8framework-tests-aiskills-f8framework-skills-editor-f8-editor-log-workflow/SKILL.md--- name: f8-editor-log-workflow description: Use when working with Log editor tools — LogViewer setup, debug command registration, and log editor settings in F8Framework. --- # Log Editor Workflow ## Use this skill when - The task involves setting up LogViewer in a scene or configuring log display. - The user asks about runtime debug console or cheat codes. ## Path resolution 1. Editor code: Assets/F8Framework/Editor/Log ## Sources of truth - Editor module: Assets/F8Framework/Editor/Log - Test docs: Assets/F8Framework/Tests/Log/README.md ## Key editor features | Feature | Description | |---------|-------------| | **LogViewer** | Runtime debug console with command system and system stats | | **Activation** | PC: tilde key `~` / Mobile: five-finger long press 1 second | | **Command System** | Register custom debug commands at runtime | | **System Stats** | Shows device info, FPS, memory usage | ## Workflow 1. Add LogViewer component to a scene GameObject, or load as asset. 2. Register debug commands: `Function.Instance.AddCommand(this, "MethodName", params)`. 3. Register cheat codes: `Function.Instance.AddCheatKeyCallback(callback)`. 4. LogViewer appears at runtime via keyboard/touch activation. 5. Use LogViewer to execute commands, view logs, and check system status. ## Output checklist - LogViewer added to scene or loadable as asset. - Debug commands registered. - Activation method documented for target platform.