Free SKILL.md scraped from GitHub. Clone the repo or copy the file directly into your Claude Code skills directory.
npx versuz@latest install tippinggame-f8framework-tests-aiskills-f8framework-skills-editor-f8-editor-playerprefsedgit clone https://github.com/TippingGame/F8Framework.gitcp F8Framework/SKILL.MD ~/.claude/skills/tippinggame-f8framework-tests-aiskills-f8framework-skills-editor-f8-editor-playerprefsed/SKILL.md--- name: f8-editor-playerprefseditor-workflow description: Use when working with PlayerPrefsEditor tools — viewing, editing, and managing PlayerPrefs data in the Unity Editor in F8Framework. --- # PlayerPrefsEditor Workflow ## Use this skill when - The task involves viewing or editing PlayerPrefs data in Editor. - The user asks about inspecting or clearing stored preferences. ## Path resolution 1. Editor code: Assets/F8Framework/Editor/PlayerPrefsEditor ## Sources of truth - Editor module: Assets/F8Framework/Editor/PlayerPrefsEditor ## Key editor features | Feature | Description | |---------|-------------| | **PlayerPrefs Viewer** | Editor window showing all stored PlayerPrefs key-value pairs | | **Edit Values** | Modify PlayerPrefs values directly in Editor | | **Delete Keys** | Remove specific or all PlayerPrefs entries | | **Type Display** | Shows data type (int, float, string) for each entry | ## Workflow 1. Open PlayerPrefs Editor from the F8Framework menu. 2. View all stored key-value pairs with types. 3. Edit values directly in the editor window. 4. Delete unwanted keys. 5. Use to debug Audio volume/switch settings, Storage data, etc. ## Output checklist - PlayerPrefs inspected. - Values verified or modified. - Stale data cleaned if needed.